
The World
One continent, four Realms
A single land ringed by the sea, crossed on foot, with no loading screens.
- 9.4 km²of continent
- 4Realms open
- 12Wellsprings to light
- 24 minfor a full day
Realm I · The Order of Steel
Ordine d’Acciaio
Cold mountains · late autumn · winter above
Cities carved into the rock, giant walls and knights who swear on iron, not on the gods. Winter comes early to the Order, and with it the first Fractures: black stones veined with red that split the roads and raise the fallen.
- Places
- The Keep · The Ford · The Watch · The Western Pass
- People
- A knightly order of men and women at arms
- Essence
- Resistance

Realm II · The Shining Veil
Velo Lucente
Eternal spring · violet light · blossoming woods
A spring that never ends, pearl-coloured lakes and a warm light filtering through the petals. Fairies, sylphs and light-spirits guard the Veil under their Queen. But something has begun to rot even here, and the wings have stopped singing.
- Places
- The Fairy Lake · The Song Tree · The Pale Lake falls
- People
- Fairies, sylphs and light-spirits
- Essence
- Wonder

Realm III · The Broken Fangs
Zanne Rotte
Red rock · canyons · coastal marshes
Brutal and tribal: red-rock canyons, the Red Mountain towering over the continent, and marshes along the coast. The orc, goblin and troll clans don’t build, they patch. And half their weapons still bear the Order’s mark.
- Places
- The Red Mountain · The Shattered Gorge · The crater arena
- People
- Orc, goblin and troll clans
- Essence
- Instinct

Realm IV · The Dawn Meadow
Prateria d’Alba
Golden late summer · tall grass · white ruins
Swaying tall grass, white sacred ruins and migrating herds: the only Realm that never stopped. Unicorns, stags and ethereal horses live here with their slender-eared keepers. At the Lake of Memory, they say, the water remembers everything.
- Places
- The Lake of Memory · The Stone Circle · The Herds’ Ford
- People
- Sacred creatures and their keepers
- Essence
- Harmony

Beyond the Limit
Fourteen more Realms are waiting
Ash peaks where dragons sleep, buried necropolises, bottomless abysses. The red line of the Limit will move, Realm after Realm, as the story goes on.



